Core2 and sprites - don't play well together?
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 Can anyone tell me if the have sprites working correctly on their Core2 and if so, did you need to do something special to make them work. I don't think there is anything wrong with my code (see below) but the numbers don't overwrite them selves neatly a create quite a mess. 
  Code: 
 #include <M5Core2.h>
 #include "Bunken20pt7b.h"#define color1 0x2144 TFT_eSprite spr = TFT_eSprite(&M5.Lcd); int backlight = 2800; void setup() { M5.begin(); M5.Axp.SetLcdVoltage(backlight); spr.createSprite(320,240); spr.fillSprite(color1);} void loop() { M5.update(); backlight = backlight + 1; if (backlight >= 3300) backlight = 0; //M5.Axp.SetLcdVoltage(backlight); spr.setTextDatum(4); spr.setFreeFont(&Bunken20pt7b); spr.setTextColor(TFT_ORANGE,color1); spr.drawString(String(backlight),160,120); spr.pushSprite(0,0); delay(5);} 
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 @czm88 I use a fill rectangle in the correct size and background colour to clear a text area before each write. 
 Works a charm on my Core and Core2.
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 @teastain Thanks, that worked like a charm! 
