@teastain Thanks, that worked like a charm!
Best posts made by czm88
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    RE: Core2 and sprites - don't play well together?posted in Core 2
Latest posts made by czm88
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    RE: Core2 v1.1 KmeterISOposted in UnitsI just wanted to give an update in the event someone comes across the same issue in the future: I was able to get the KMeterISO to work with the Core.2 unit and using the Arduino IDE by doing the following: - 
I needed to download the M5Unit-KMeterISO library from GITHUB - https://github.com/m5stack/M5Unit-KMeterISO 
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I used the included "demo" example that was part of the library download but I had to make a few changes: I added a line "#include <M5Core2.h>" to the beginning. Added "M5.begin();" in void setup(), and finally changed the i2c pins from 21 & 22 to 32 & 33 in the kmeter.begin line - "while (!kmeter.begin(&Wire, KMETER_DEFAULT_ADDR, 32, 33, 100000L)) {" 
 Here is the complete modified demo example code: #include "M5UnitKmeterISO.h" #include <M5Core2.h> #define INTERVAL_TIME 500 M5UnitKmeterISO kmeter; uint8_t error_status = 0; long delay_time = 0; long map(long x, long in_min, long in_max, long out_min, long out_max) { return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; } void setup() { M5.begin(); Serial.begin(115200); while (!kmeter.begin(&Wire, KMETER_DEFAULT_ADDR, 32, 33, 100000L)) { Serial.println("Unit KmeterISO not found"); } delay_time = millis() + INTERVAL_TIME; } void loop() { if (millis() > delay_time) { error_status = kmeter.getReadyStatus(); if (error_status == 0) { Serial.printf("Celsius Temp: %.2fC\r\n", ((float)(kmeter.getCelsiusTempValue())) / 100); Serial.printf("Fahrenheit Temp: %.2fF\r\n", ((float)(kmeter.getFahrenheitTempValue())) / 100); Serial.printf( "Chip Celsius Temp: %.2fC\r\n", ((float)(kmeter.getInternalCelsiusTempValue())) / 100); Serial.printf( "Chip Fahrenheit Temp: %.2fF\r\n", ((float)(kmeter.getInternalFahrenheitTempValue())) / 100); } else { Serial.printf("Error: %d", kmeter.getReadyStatus()); } delay_time = millis() + INTERVAL_TIME; } }
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    RE: Core2 v1.1 KmeterISOposted in Units@bignerd95 Did you ever get this working? I have the same problem, came here looking for help and found this post. 
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    RE: Core2 and sprites - don't play well together?posted in Core 2@teastain Thanks, that worked like a charm! 
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    Core2 and sprites - don't play well together?posted in Core 2Can anyone tell me if the have sprites working correctly on their Core2 and if so, did you need to do something special to make them work. I don't think there is anything wrong with my code (see below) but the numbers don't overwrite them selves neatly a create quite a mess. 
  Code: 
 #include <M5Core2.h>
 #include "Bunken20pt7b.h"#define color1 0x2144 TFT_eSprite spr = TFT_eSprite(&M5.Lcd); int backlight = 2800; void setup() { M5.begin(); M5.Axp.SetLcdVoltage(backlight); spr.createSprite(320,240); spr.fillSprite(color1);} void loop() { M5.update(); backlight = backlight + 1; if (backlight >= 3300) backlight = 0; //M5.Axp.SetLcdVoltage(backlight); spr.setTextDatum(4); spr.setFreeFont(&Bunken20pt7b); spr.setTextColor(TFT_ORANGE,color1); spr.drawString(String(backlight),160,120); spr.pushSprite(0,0); delay(5);}