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    M5Core2 library fork that supports multi-touch and provides Arduino-style virtual buttons [update: and gestures and events] [update2: MERGED !]

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    • vkichlineV
      vkichline @vkichline
      last edited by

      I find that touch::ispressed() does not return true until you release and press again if you reset with the screen pressed.
      So this may be quite difficult...

      RopR 1 Reply Last reply Reply Quote 0
      • felmueF
        felmue
        last edited by

        Hi @vkichline

        hmm, I think that is a tricky one. I tried a few things but have not found a solution.

        I believe the touch IC constantly monitors the electrostatic field and automatically adapts to slow changes to get a 'baseline'. And only big changes in a short period of time will be taken into account for touch.

        So when the finger already is on the screen when the device boots that is simply taken as baseline and only lifting and touching the screen again is a big enough change to count as touch.

        Thanks
        Felix

        GPIO translation table M5Stack / M5Core2
        Information about various M5Stack products.
        Code examples

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        • RopR
          Rop @vkichline
          last edited by

          @vkichline Booting with the screen pressed. I had not thought of that... It will be fixed.

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          • vkichlineV
            vkichline
            last edited by

            I find that if you boot with the screen touched, M5.Touch.ft6336(0x02, 11, data) returns nothing but 11 zeros until you release-retouch the screen.
            You get the same stream of zeros if you boot without touching the screen, until it is touched.
            Frankly I doubt if there's a solution. The screen knows knows no "untouched state", it has to figure it out each time its booted. But perhaps some arcane stream of I2C commands con compensate.

            I think the only "special boot condition" one might detect with the Core2 will be positional; the device is upside down, or standing on one particular edge. The presence/absence of an SD card could be used as well, but then you'd be much more likely to encounter unintentional special boot conditions.

            Or perhaps a special condition could be detected just before reboot and written to NVS.

            RopR 1 Reply Last reply Reply Quote 0
            • RopR
              Rop
              last edited by

              @vkichline Ah, OK. So it's not only my state-machine... Hmmm... I like the upside down idea, that would be pretty untypical in the real world.

              BTW: I made a new version that does pretty things on the screen. Check out the example with the 'visual' branch of my fork. Please test. I think you'll like it. Will document it soon and submit another PR.

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              • RopR
                Rop @vkichline
                last edited by

                @vkichline Hey, there's also a RTC. So you could check whether a second user reset happens soon after. That's pretty intuitive.

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                • vkichlineV
                  vkichline
                  last edited by

                  @rop said:

                  Check out the example with the 'visual' branch of my fork. Please test. I think you'll like it.

                  I do like it! The results the touch demo gets from a single page of code are remarkable!
                  I do have some feedback though. (If you ask me to test something, you will always get bug reports.)

                  Could you enable Issues for https://github.com/ropg/M5Core2/tree/visual? Better to keep a discussion issues on that branch with the repo.

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                  • vkichlineV
                    vkichline
                    last edited by

                    @rop,
                    In TouchButton::pressedFor(uint32_t ms),
                    _time - _lastChange is always equal to zero. pressedFor(n) always returns false.
                    It looks like in some of these TouchButton routines, _time should be replaced with millis().

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                    • RopR
                      Rop
                      last edited by

                      I did some work the past few days. :)

                      First of all my stuff is now three parts. M5Touch provides the Touch library and nothing else. It will talk to M5Button (if that's present') which provides Buttons, Gestures and Events. PointAndZone provides the Point and Zone primitives that they both depend on. M5Button's Button also does hardware buttons that can have a zone on the screen to draw their buttons in and it can be used independently from M5Touch. Yes, of course that means Button and the whole Events thing are coming to the M5Stack classic.

                      Zones (and thus Buttons) have a rot1 flag that makes them stay in rotation 1, meaning that they stay in the same place even if you rotate the screen. To see that demoed, compile the example app, hold the device in the desired direction and swipe from what's then the top to the bottom of the screen. Also try pressing the off-screen circles in different rotations. (Yes, when the screen is upside down they have negative y coords... :)

                      Much has changed internally and I will document everything painstakingly over the next days. It is now much easier to write code for the library itself because objects have an instance pointer so you can reference the screen from some other object without #including the whole M5Core2.h kitchen sink or doing other ugly things. All my changes to existing files such as M5Display compile on both classic and Core2: all the changes are behind #ifdefs, #define in Config.h.

                      Everything is super-efficient, such that Button's visual capabilities are not in the way if you're not using them, etc etc.

                      As for existing code:

                      • M5.Touch has been split up: some functionality (addHandler, etc) now lives in M5.Event
                      • TouchPoint -> Point, TouchZone -> Zone, TouchButton -> Button, TouchEvent -> Event
                      • Event names start with E_ not TE_

                      It's all in the visual branch on my fork

                       

                       

                      @vkichline The pressedFor bug is also fixed...

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                      • felmueF
                        felmue
                        last edited by

                        Hi @Rop

                        I am trying to dynamically create (and delete) a button, but I get a crash when the button is about to be deleted. (When I use a static button it works.)

                        The code creates a MsgBox and upon pressing button B a new empty screen with a fullscreen button is opened and when I touch it I get the crash.

                        Guru Meditation Error: Core 1 panic'ed (InstrFetchProhibited). Exception was unhandled.

                        I am sure I am overlooking something so if you have a minute I'd appreciate your input.

                        Thanks
                        Felix

                        #include <M5ez.h>
                        
                        #define STATIC_BUTTON
                        
                        void buttonCallback(Event& e);
                        
                        bool page_done = false;
                        
                        #ifdef STATIC_BUTTON
                        Button button1(0, 0, 320, 240, false ,"button1");
                        
                        void showPage() {
                          button1.addHandler(buttonCallback, E_TOUCH + E_BTNONLY);
                          page_done = false;
                          while(page_done == false) {
                            M5.Touch.update();
                          }
                          button1.delHandlers(buttonCallback);
                        }
                        
                        #else
                        
                        Button *button1 = NULL;
                        
                        void showPage() {
                          button1 = new Button(0, 0, 320, 240, false, "button1");
                          button1->addHandler(buttonCallback, E_TOUCH + E_BTNONLY);
                          page_done = false;
                          while(page_done == false) {
                            M5.Touch.update();
                          }
                          button1->delHandlers(buttonCallback);
                          delete(button1);
                        }
                        #endif
                        
                        void buttonCallback(Event& e) {
                          page_done = true;
                        }
                        
                        void setup() {
                          ez.begin();
                        }
                        
                        void loop() {
                          ez.msgBox("M5ez button test", "Button test !", "showPage");
                          showPage();
                        }
                        

                        GPIO translation table M5Stack / M5Core2
                        Information about various M5Stack products.
                        Code examples

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                        • RopR
                          Rop
                          last edited by Rop

                          I've worked extensively on the events system, so that there is now only one event per call to M5.update(). That means you can now also check for events in loops, no need for handler functions if you don't want them. Get the new library and try this:

                          #include <M5Core2.h>
                          
                          ButtonColors on = {RED, WHITE, WHITE};
                          ButtonColors off = {BLACK, WHITE, WHITE};
                          
                          void setup() {
                            M5.begin();
                            while (true) {
                              screen1();
                              screen2();
                            }
                          }
                          
                          // Never comes here
                          void loop() {
                          	M5.update();
                          }
                          
                          void screen1() {
                            M5.Lcd.clearDisplay(YELLOW);
                            Button tl(5, 5, 150, 110, false ,"top-left", off, on, TL_DATUM);
                            while (true) {
                              M5.update();
                              if (tl.isPressed()) return;
                            }
                          }
                          
                          
                          void screen2() {
                            M5.Lcd.clearDisplay(BLUE);
                            Button tr(165, 5, 150, 110, false, "top-right", off, on, TR_DATUM);
                            while (true) {
                              M5.update();
                              if (tr.event.type == E_DBLTAP) return;
                            }
                          }
                          

                          As you can see you don't need to orry about manually deleting the buttons, they go away as the function ends. But you cannot call one function from the other, because that leaves the variables in existence. Then you'd have to 'new' and 'delete' them indeed.

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                          • felmueF
                            felmue
                            last edited by

                            Hello @Rop

                            Thank you for the update. Unfortunately no luck for me. When I run your code with the latest M5Core2 from your visual branch I get a crash as soon as the code tries to instantiate the button in screen1() function.

                            When I declare the buttons globally the code works, but as you mentioned they don't go away.

                            I wonder if the button object is too large to be declared in a function?

                            Thanks
                            Felix

                            GPIO translation table M5Stack / M5Core2
                            Information about various M5Stack products.
                            Code examples

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                            • felmueF
                              felmue
                              last edited by felmue

                              Hi @Rop

                              Update2: I've created a pull-request with below fixes for your convenience.

                              https://github.com/ropg/M5Core2/pull/2

                              I have found the reason for the crash: drawFn is not NULL, yet not set correctly which causes the crash when calling drawFn(this, bc) on line 212.

                              void Button::draw(ButtonColors bc) {
                                // use locally set draw function if aplicable, global one otherwise
                                if (drawFn) {
                                  drawFn(this, bc);
                              

                              I've fixed it by modifying two lines (137, 157) in M5Button.h and initialising drawFn with nullptr.

                              void (*drawFn)(Button* b, ButtonColors bc) = nullptr;
                              

                              Update: Just found another crash when using new and delete. Fixed by setting _freeFont to nullptr (lines 108 and 125).

                              const GFXfont* _freeFont = nullptr;
                              

                              Thanks
                              Felix

                              GPIO translation table M5Stack / M5Core2
                              Information about various M5Stack products.
                              Code examples

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                              • RopR
                                Rop
                                last edited by

                                @felmue Thanks! I fixed it but in the cpp and not in the .h. I prefer to not have too much in the header files.

                                The version that's online now (I merged 'visual' into master on my repo) has fixes. Also there's now a copy of the original M5Stack library on my Github as well, it has the identical M5Button library file with Buttons and Events. Allows you to compile

                                #include <M5Stack.h>
                                
                                void setup() {
                                  M5.begin();
                                  M5.BtnA.setLabel("Test");
                                  M5.BtnB.setLabel("Wow !");
                                  M5.BtnC.setLabel("Amazing !");
                                  M5.BtnA.off = M5.BtnB.off = M5.BtnC.off = {BLUE, WHITE, NODRAW};
                                  M5.BtnA.on = M5.BtnB.on = M5.BtnC.on = {RED, WHITE, NODRAW};
                                  M5.Events.addHandler(eventDisplay);
                                  M5.Buttons.draw();
                                }
                                
                                void loop() {
                                  M5.update();
                                }
                                
                                void eventDisplay(Event& e) {
                                  Serial.printf("\n%-12s %-18s", e.typeName(), e.objName());
                                  if (e.type == E_RELEASE || e.type == E_PRESSED) Serial.printf("%5d ms", e.duration);
                                }
                                

                                (I'll post this wider after a bit more testing and documenting.)

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                                • felmueF
                                  felmue
                                  last edited by

                                  Hi @Rop

                                  playing with your latest code. Cool stuff.

                                  You probably might want to remove or comment the Serial.println() in below function.

                                  bool Button::pressedFor(uint32_t ms) {
                                  	Serial.println(_time);
                                  	return (_state && _time - _lastChange >= ms);
                                  }
                                  

                                  Cheers
                                  Felix

                                  GPIO translation table M5Stack / M5Core2
                                  Information about various M5Stack products.
                                  Code examples

                                  RopR 1 Reply Last reply Reply Quote 0
                                  • RopR
                                    Rop @felmue
                                    last edited by

                                    @felmue Removed that line.

                                    I just updated my M5Stack classic version of the library. Buttons have a few new features, such as myButton.cancel() which stops any further high-level event processing for that button, only E_RELEASE will be sent after that. It's used internally for gestures, but you can also use it for something like this:

                                    #include <M5Stack.h>
                                    
                                    // Shortcuts: the & means it's a reference to the same object
                                    Button& A = M5.BtnA;
                                    Button& B = M5.BtnB;
                                    Button& C = M5.BtnC;
                                    
                                    // New buttons, not tied to hardware pins, so off until set with setState()
                                    Button AB = Button(55, 193, 102, 21, true, "BtnAB");
                                    Button BC = Button(161, 193, 102, 21, true, "BtnBC");
                                    
                                    void setup() {
                                      M5.begin();
                                      A.off = B.off = C.off = AB.off = BC.off = {BLUE, WHITE, NODRAW};
                                      A.on  = B.on  = C.on  = AB.on  = BC.on  = {RED,  WHITE, NODRAW};
                                      C.tapTime = 0;
                                      B.longPressTime = 700;
                                      M5.Events.addHandler(eventDisplay, E_ALL - E_TOUCH - E_RELEASE);
                                      M5.Events.addHandler(buttonDown, E_TOUCH);
                                      M5.Events.addHandler(buttonUp, E_RELEASE);
                                      M5.Buttons.draw();
                                    }
                                    
                                    void loop() {
                                      M5.update();
                                    }
                                    
                                    void buttonDown(Event& e) {
                                        if (A && B) {
                                            A.cancel();
                                            B.cancel();
                                            AB.setState(true);
                                        }
                                        if (B && C) {
                                            B.cancel();
                                            C.cancel();
                                            BC.setState(true);
                                        }
                                    }
                                    
                                    void buttonUp(Event& e) {
                                        if (!(A && B)) AB.setState(false);
                                        if (!(B && C)) BC.setState(false);
                                    }
                                    
                                    
                                    void eventDisplay(Event& e) {
                                      Serial.printf("\n%-14s %-18s", e.typeName(), e.objName());
                                      if (e.type == E_RELEASE || e.type == E_PRESSED) Serial.printf("%5d ms", e.duration);
                                    }
                                    

                                    These two M5ez-like combi-buttons now behave like real buttons, with doubleclick and all. The event viewer in this example does not present the - noisy - E_TOUCH and E_RELEASE events but all the others. As you can see one button has no taps, another fires a longpress event after 700 ms. Also if (myButton.isPressed() ... can now be shortened to if (myButton) ...

                                    Things have become cleaner and simpler on the inside, and there is now only one state-machine for touch and regular buttons. Will update the Core2 version later or tomorrow.

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                                    • RopR
                                      Rop
                                      last edited by

                                      New version is up.

                                      Changes:

                                      • Introduced M5.background, the button object that is underneath all others and gets the events if nobody else does. So all events now have a button attached. E_BTNONLY pseudo-event removed.

                                      • Various state-machine tweaks.

                                      • Added keywords.txt for Arduino syntax highlighting.

                                      • Internally cleaner, some functionality moved from M5Touch to M5Buttons.

                                      • Added M5.Touch.dump() to see FT6336 registers.

                                      • M5.begin() now shows touch: FT6336 ready (fw id 0x10 rel 1, lib 0x300E) as one of the lines.

                                      • M5.Touch.stale is the location of the last past touch that is kept in memory of the FT6336. Can be used in light sleeping: only wake the ESP32 up two times a second and still see if someone touched.

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                                      • RopR
                                        Rop
                                        last edited by

                                        This post is deleted!
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                                        • RopR
                                          Rop
                                          last edited by

                                          I just pushed a new version that handles two fingers on same button (background is a button) properly.

                                          With that version, try this (it will be an example later) to nicely visualise what the sensor sees.

                                           #include <M5Core2.h>
                                          
                                          const int r = 50;
                                          
                                          void setup() {
                                            M5.begin();
                                            M5.Events.addHandler(moveEvent, E_MOVE);
                                            M5.Events.addHandler(touchEvent, E_TOUCH);
                                            M5.Events.addHandler(releaseEvent, E_RELEASE);
                                          }
                                          
                                          void loop() {
                                            M5.update();
                                          }
                                          
                                          void moveEvent(Event &e) {
                                            M5.Lcd.drawCircle(e.from.x, e.from.y, r, BLACK);
                                            M5.Lcd.drawCircle(e.to.x, e.to.y, r, e.finger ? BLUE : RED);
                                          }
                                          
                                          void touchEvent(Event &e) {
                                            M5.Lcd.drawCircle(e.to.x, e.to.y, r, e.finger ? BLUE : RED);
                                          }
                                          
                                          void releaseEvent(Event &e) {
                                            M5.Lcd.drawCircle(e.to.x, e.to.y, r, BLACK);
                                          }
                                          
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                                          • RopR
                                            Rop
                                            last edited by Rop

                                            Or, even shorter (and with slightly thicker and better visible circles):

                                            #include <M5Core2.h>
                                            
                                            const int r = 50;
                                            
                                            void setup() {
                                              M5.begin();
                                              M5.Lcd.fillScreen(WHITE);
                                            }
                                            
                                            void loop() {
                                              M5.update();
                                              Event& e = M5.background.event;
                                              if (e & (E_MOVE | E_RELEASE)) circle(e & E_MOVE ? e.from : e.to, WHITE);
                                              if (e & (E_TOUCH | E_MOVE)) circle(e.to, e.finger ? BLUE : RED);
                                            }
                                            
                                            void circle(Point p, uint16_t c) {
                                              M5.Lcd.drawCircle(p.x, p.y, r, c);
                                              M5.Lcd.drawCircle(p.x, p.y, r + 2, c);
                                            }
                                            
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